Books
Magazine Articles
VALKYRIE 22 |
Would You Let An Orc Babysit Your Baby?: Each issue of Valkyrie had a particular theme, and this issue's theme was
aliens and other races. I discussed how a setting - either fantasy or science fiction - would be altered by having non-human
sentient races that differed fundamentally from human beings in biology, intelligence and levels of agression. This article
was later republished in electronic format here.
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VALKYRIE 23 |
The theme for this issue was
"conspiracies", and my article discussed the difficulties I'd had in the past when attempting to get to
grips when roleplaying this genre. This article was later republished in electronic format
here.
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VALKYRIE 24 |
The theme for this issue was
"history", and my article discussed (with examples from my own, not entirely successful, roleplaying past)
what we might mean by "history" when discussed in the context of a roleplaying game. This article
was later republished in electronic format here.
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VALKYRIE 25 |
The theme for this issue was
"crime and crime fighting", and my untitled article discussed how my first ever roleplaying experience went horribly
wrong when my character was accused of a very serious crime. This article was later republished in electronic
format here.
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VALKYRIE 26 |
This issue had no theme, so I wrote an article
teling the story of how I spent rather more than I'd planned at the Warpcon charity auction. This article
was later republished in electronic format here.
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What James N. Frey Thinks About Roleplaying: In which I take some of the advice given
in a very good book I got about novel writing, and - since many people describe roleplaying as "a group of people interactively
writing a novel" - see how typical roleplaying sessions match up. (Hint:- It ain't good).
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Why I Hate Monks: In which I explain... why I hate monks. Kindof one of those "does
exactly what it says on the tin" jobs.
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I Think My GM Hates Me: In which I discuss the ways in which my GM, John,
has persecuted my Call of Cthulhu character.
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You Want To Play A What?: In which I talk about the way in which I always seem to want to end up
playing something weird. |
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Dealing With Dumbo: In which I discuss ways to have fun with someone who's dumped a low attribute
score in their intelligence thinking that aside from skill points they can totally ignore their Int score.
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Alas Poor Edas, We Knew Him: In which I relate the outcome of mixing a small enclosed tower, a
psychotic magic item, and an inappropriate out-of-character joke.
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Are You Sure It Happened Like That?: Where I discuss the validity or otherwise of historical documents,
using the various incarnations of Star Trek (Original, Next Generation / DS9 / Voyager, and Enterprise) as an example.
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Say What?:
Several language-related thoughts.
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The Man Who Couldn't Stop Dying, Part I: Part one of a three part article in which I list some of the many ways in which
"Bill", a former gaming friend of mine, managed to have his characters die.
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Quintessential Cheat "Preview": Article I wrote with Mike and Mark from the Critical Miss team describing
how the reincarnation spell can be abused to create a ridiculously powerful character.
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They're Not Like Us, Adventurers: A few thoughts on how our adventurer characters differ from real people like
us, illustrated by a couple of anecodotes about a couple of real-world adventurer types that I've known.
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