Q. Are you still doing Critical Miss?

A. Yes, but intermittently I'm afraid. While I appreciate that there is a strong demand for it (it would be hard not too, given the frequency with which I'm asked this question) the truth is that with both a novel and a part-authorship of a roleplaying game on the go - and a day job in addition to that - I simply don't have any time to work on CM on a regular basis. (Note:- This is genuinely a frequently asked question, and there is certainaly a demand, as evidenced by this, this this, this, this, this, this, this, this, this and this). The gap between Issues 9 and 10 was something like three years. I'm hoping that the gap between 10 and 11 will be much less.

Q. You've just listed all the times that people have commented on wanting you to publish another issue of Critical Miss. Does that mean that you're getting tired of people asking when/if there will be another issue?

A. No, not at all. I take it as a real complement. I only listed them to prove that it genuinely is a question/desire that people ask/have. (And because - from a purely egostical reason - I'm quite chuffed that people care enough to feel that way).

Q. Did you really write this website yourself?

A. Yes. Trust me, if I'd got someone else to do it I'd have picked someone who could do a better job than this. I did it myself because I wanted to prove that I could "walk the geek walk" as well as "talking the geek talk".

Q. What is your novel about?

A. Game Night is pretty much summed up by the tag line that will appear on the cover: "Six gods sit down to spend an evening roleplaying. Really badly." For further details please go to the (currently very basic) Game Night website.

Q. When will it be published?

This summer (2007).

Q. Is this the first novel you've written?

A. No. About ten years ago, during a convenient period of unemployment, I wrote a novel called Barcode. Although I thought then that it was pretty good (and still do so now come to that) I didn't think that it was quite good enough to get published. But I didn't see any point in just leaving it on my hard drive to rot, so I published it on the web. You can find it here.

Q. Why do you write under a pseudonym?

A. This was a decision I made when I first started working on Critical Miss. The main reason was the knowledge that on the Internet, everything you write is not only indexed, but archived for ever, and I was a bit concerned about people offended by something I'd written tracking down my work email address and harassing me via that. (Or worse, harassing my boss).

Q. Why did you choose the name "Jonny Nexus"?

A. I'm tempted to reply that once upon a time, during a transitory fit of madness, I thought it sounded pretty cool. But to be honest, I'm not sure I ever thought it sounded cool - although I did think it sounded both funny and distinctive, and given that I was choosing it for a free web fanzine that I thought would only last a few months, "funny and distinctive" seemed like enough. (And now, more than six years later I guess I'm stuck with it). The rather mundane truth is that it came to me whilst driving up the east-bound entrance ramp to the M4 at the Heston junction, and is based on "Jonny" having always been a favourite name of mine and Nexus having been my favourite comic book character as a teenager.

Q. The main character in Barcode is called Jonny. Does this mean that you identify with him?

A. The fit, agile killing machine with a gun in his arm who roams a future, post-eco collapse wasteland killing people? Erm, no. The truth is that I wrote Barcode before I adopted the pseudonym Jonny Nexus, and as I mentioned, I've always thought that Jonny's a cool name.

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